4th March 2009, 03:17 AM | #1 |
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Join Date: May 2006
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iGame3D's uDeadGame
uDeadGame by iGame3D
We have just finished a two month marathon making a game for a Mac game contest held at http://www.udevgames.com Voting runs March 5th through 12th. A vote for uDeadGame is a vote for AC3D. Couldn't have done it with out his great app, thanks Team Inivis! Downloads here: uDeadGame For Mac System Requirements: Intel Core Duo, Mac OS X 10.4.11 or 10.5.x uDeadGame for Windows System Requirements: Win XP and Vista, openGL drivers for video, openAL support on sound card. Linux users can try Wine, four reports say thats a go! Hardware Requirements: 1GHZ CPU 1GB RAM 128MB VRAM 200MB HD Here's the zombie call to action! When there's no more room in hell, the dead will go to the arcade! uDeadGame is a 3D action horror first person real time strategy adventure. You play as the uncanny intelligence for hordes of hungry living dead. Your goal in the game is to devour all the living on each of the 32 levels. Battle a cast of characters including thugs, prostitutes, office workers, police, military, strangely suited guys, and mad scientists. Revisit good times with surprise guests from previous iGame3D uDevGames entries. Modulate play between aggresive romps of flesh rending horror and strategic stalking to minimise casualities from the unbeatable human karate style, the never ending rain of bullets and those spectacularly lethal grenades. Slip into zombie time slow motion to better target your dinner and enjoy your crushing assaults with a cinematic style. This is a game every zombie in your family will love. What are you waiting for zombies? Get out there and shred some flesh! Feedback is always welcome! Wanted to drop in and ask for help with this, but wanted a playable so you could decide if it was a project you'd like to be involved with. It'd be great to have more characters, scenery and levels. If you are interested in getting your name and creativity in the game, just let me know! Last edited by Ham; 13th March 2009 at 04:05 AM. |
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