28th December 2004, 03:45 PM | #1 |
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x,y,z planes
Is there a way to change the windows
so that the axes are different? It isn't that critical, but I am used to another program and I'm still learning this 3d stuff. For instance, I'd like to put the left where the front is, and the front where the left is. Thanks in advance, Jim |
28th December 2004, 05:03 PM | #2 |
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Sadly, there's not.
It's wreaking havoc with importing models into my sim, and working with others who use the familiar z=up and down, not front to back system. :evil:
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28th December 2004, 07:25 PM | #3 |
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yes current version doesn't have it, but Andy has told us that the next version will.
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28th December 2004, 08:35 PM | #4 |
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Is that right? I thought it was so basic and so hard-coded so as not to changable. At least, that was the impression I got.
That's great news!!!
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29th December 2004, 05:36 AM | #5 |
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Although the next release will have configurable views (e.g. front, back, bottom etc), the coordinate system will remain the same
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29th December 2004, 07:25 AM | #6 |
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o, oops miss understood the question. ops:
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30th December 2004, 02:35 AM | #7 |
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Stig, when you import your planes into TW just make sure you model all your planes like normal then rotate them to the position you need for the game.
its pretty simple when you do more planes.
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30th December 2004, 01:54 PM | #8 |
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Yeah, I know... NOW....
but I have to say it's an annoying, and unnecessary thing to have to deal with.
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30th December 2004, 02:43 PM | #9 |
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stig have you figured out the little trick on impoerting moving parts and putting them right where they need to be on the first try?
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Tony "Razer" Martin 3D/2D Artist SDOP-Warbirds |
30th December 2004, 04:05 PM | #10 |
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Pffft, I haven't yet figured out the BIG trick of getting a model into TW in one piece, facing the proper direction yet.
One thing at a time. I'm about ready to say "piss on it" and find someone else who wants to deal with that headache.
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