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Old 9th July 2006, 02:59 PM   #11
captainj2410
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Default Re: Trees

will do, and thanks!
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Old 9th July 2006, 10:35 PM   #12
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Default Re: Trees

thanks, it wasn't working for me either with paint, but i was pretty busy for the last few weeks and didn't get a chance to get on this website.
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Old 10th July 2006, 03:19 AM   #13
Mossie
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Default Re: Trees

I've been doing some work on trees for Targetware and have two diffierent approaches, one is a detailed molel, with 4000 polys, too much for most peoples systems, the other a hybrid flat model with 8-110 polys depending on shape.

Approch One, high poly trees:
http://www.mossie.me.uk/ww1/models/m...ery/image2.jpg

Approach Two, max 110 polys. The second way allows some 10,000 trees before fps settings drop to low levels.

http://www.mossie.me.uk/ww1/models/m...cenery/004.jpg

http://www.mossie.me.uk/ww1/models/m...cenery/005.jpg

http://www.mossie.me.uk/ww1/models/m...cenery/006.jpg

I've continued the development to cover a wide range of tree types, and building more to suit specific mod locations.
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Old 10th July 2006, 06:07 PM   #14
captainj2410
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Default Re: Trees

I can't get the Approach 2 images to load, it says there's a navigation error.
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Old 15th July 2006, 02:55 AM   #15
Mossie
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Default Re: Trees

Links fixed, sorry.
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