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Old 25th October 2010, 08:32 AM   #1
fendt-power
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Unhappy converting? to .i3d

hi,
i am new on this forum.
i have a problem i converted my Fendt 310 LSA to .i3d with the Blender. but i get this:



Who can help me?

Thanks!
RTK-LS

My English is bad!
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Old 25th October 2010, 12:13 PM   #2
Tonka
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Default Re: converting? to .i3d

Looks like some of the normals might be flipped, try flipping them back again.

Last edited by Tonka; 25th October 2010 at 12:26 PM.
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Old 26th October 2010, 04:59 AM   #3
fendt-power
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Default Re: converting? to .i3d

How do i do that?
Surface/ Flip Normal is not working..

Last edited by fendt-power; 26th October 2010 at 05:19 AM.
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Old 26th October 2010, 04:24 PM   #4
Stiglr
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Default Re: converting? to .i3d

If flipping normals doesn't reveal the missing objects, it might be a case that the target environment or the viewer you're using can only display triangles, or only quads. If this is the case, some of the objects may need to be triangulated, or optimized with four-vertex quads.
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Old 27th October 2010, 05:26 AM   #5
fendt-power
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Default Re: converting? to .i3d

I have it! the texture was in .png that was wrond now is it working wit .dds!

Thanks

Last edited by fendt-power; 27th October 2010 at 10:30 AM.
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