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Old 27th July 2010, 12:20 PM   #1
Michael Wilson
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Default difference between blender and ac3d re shadows

i had been told that using blender for x-plane has an advantage in that it can "bake in" subtle shadows for things on panels and parts of 3d cockpits. but i saw this ac3d project screenshot which seems to show very fine subtle shadows:

http://www.inivis.com/forum/attachme...6&d=1257609850

so am i right in understanding that the issue is that ac3d can make the shadows but cant add it to the texture image? is that the issue? ..and if so is there a plug-in for doing that or will ac3d ever have this?

thanks
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Old 27th July 2010, 05:56 PM   #2
lisa
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Default Re: difference between blender and ac3d re shadows

There is an AC3D plugin to bake shadows to a texture. You can read more about it here:
http://www.inivis.com/forum/showthre...light=lightmap
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Old 29th July 2010, 07:41 AM   #3
Michael Wilson
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Default Re: difference between blender and ac3d re shadows

thanks, i will have to try that.
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Old 2nd September 2010, 03:11 AM   #4
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Default Re: difference between blender and ac3d re shadows

Where's the Mac-version of this plugin?
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Old 15th September 2010, 06:07 PM   #5
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Default Re: difference between blender and ac3d re shadows

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Originally Posted by Snow View Post
Where's the Mac-version of this plugin?
It is included with the AC3D 6.7 update.
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Old 16th September 2010, 01:33 PM   #6
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Default Re: difference between blender and ac3d re shadows

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Originally Posted by captainpeter View Post
It is included with the AC3D 6.7 update.
The included function is producing Targa images that can't be opened by any application I tried (GraphicConverter, Photoshop, ImageWell, Preview).

I don't have this problem with the images of the "Windowtest" example from Lisa.
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Old 16th September 2010, 02:19 PM   #7
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Default Re: difference between blender and ac3d re shadows

are you using a non-intel Mac? This would point to an endian problem if so.
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Old 17th September 2010, 05:19 AM   #8
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Default Re: difference between blender and ac3d re shadows

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are you using a non-intel Mac? This would point to an endian problem if so.
On my i7 Macbook Pro both, Lisa's samples and tga's generated by the plugin locally, are readable in every application.

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