26th October 2009, 04:16 PM | #1 |
Junior Member
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Join Date: Mar 2009
Posts: 14
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"New kid, in town..." at the AC3D ranch
As a newb who has to learn another 3D app quickly - in midst of working on a game with others and some oddball calamity befell my regular program, which is not to imply AC3D is second fiddle to something else - could someone tell me why AC3D seems to not save textures upon reopening a file even tho' its help file says it does? It does save all this w/imported models, oddly. (Have my share of messes on this PC, drivers-hardware related and early on had to Del the prefs file before I could get AC3D to open and run so the above may/may not have to do with the app per se. I also notice sometimes opening the help file, causes the app to crash)?
If I save a file right before exiting - why does the app ask right away if I want to save the unsaved changes? If I just saved it, uh... If there's no provision for this in AC3D, is there a workaround to do this: I must be able to set ambient color of assigned textures to 1 (before making an Ogre mesh). How can I do that? And in using AC3D to make models and then Ogre meshes, anyone know if one should (or must) triangulate all faces before sending it out as Ogre mesh? I did when trying small test mesh, and triangulation worked fine of course - but, does one have to - do you know? Here and there I found I could Select all, but not Group things: was this perhaps because items may have been locked? Looks like cool app overall; floundered about (in a new app) a few hours, and actually got some posts, walls and floors made already. And too, if I can get the hang of this, cut down travel through apps I had until recently, and not convert this and that which can cause problems, this will be really great). ;-) Many thanks, from newb-dummy on the block. (And what's a Greeble - is that the word)? Best, (SignGuy169) Pat |
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