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Old 28th January 2009, 01:34 PM   #1
Megatron
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Default Hair

Does any one know a good way to hair?
Thanks :mrgreen:
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Old 28th January 2009, 01:45 PM   #2
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Default Re: Hair

Also, can someone tell me how to pose a model? Help is appretiated.
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Old 3rd February 2009, 05:27 PM   #3
lisa
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Default Re: Hair

Dennis has a fur plug-in you might like:
http://supercoldmilk.com/ac3dplug/fur.html

You can also use the "fins and shells" method. Make several layers of your model--at least 6 to 10--and then put a semi-transparent texture with spiky dots on it. It will look like hair or fur.
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Old 3rd February 2009, 09:54 PM   #4
Megatron
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Default Re: Hair

Sort of like a lot of polygons coming of the person's head in the shape of hair?
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Old 3rd February 2009, 11:39 PM   #5
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Default Re: Hair

Quote:
Originally Posted by Megatron View Post
Sort of like a lot of polygons coming of the person's head in the shape of hair?
That pretty much sums up the fur plugin. It generates one polygon for each strand of fur/grass/hair/etc. It's nice for small amounts of the stuff, but if you're looking to make a full head of hair on a character, it's probably not practical --- creates quite a bit of geometry.

Plugin:
http://supercoldmilk.com/ac3dplug/fur.html

Tutorials:
http://supercoldmilk.com/ac3dtut/plu...ur_basics.html
http://supercoldmilk.com/ac3dtut/plu..._basics_2.html

Lisa's example is a texture-based solution, I believe, which would be much more practical for larger amounts of hair.
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Old 4th February 2009, 05:52 PM   #6
Megatron
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Default Re: Hair

That solved my hair problem Now is there an easy way to pose a figure once you've created it? Will I need a rendering program or something? I also had another problem while texturing some things. I set a texture to a cylinder and most of the faces adapted to the texture corectly but one of the faces was just filled in as a single colour. I tryed fixing it with the texture coordinator but it showed up as a microscopic dot in the bottom left corner of the texture coordinator. If that made any sense, is there an easier way of fixing than drawing an identical polygon over top of it and assigning it the correct texture?
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