Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 13th April 2008, 08:35 PM   #1
glebreck
Junior Member
Member
 
Join Date: Apr 2008
Posts: 21
Default UV maps never seem to fit...

I always start with the sphere which has a perfect UV map, but after shaping into what i want, the UV map never lives up. It is always jagged on the top and bottom. But even if I stretch the UV map to fit it never uploads to SL correctly. It always has that jagged edge.

What can I be doing wrong?
glebreck is offline   Reply With Quote
Old 13th April 2008, 09:38 PM   #2
glebreck
Junior Member
Member
 
Join Date: Apr 2008
Posts: 21
Default Re: UV maps never seem to fit...

Here is an image to what I asked above. As you can see I placed a Sphere on the workspace and then pulled up the UV Map and it does not cover, Even If I stretch it is still will not upload to SL properly.
Attached Images
 
glebreck is offline   Reply With Quote
Old 14th April 2008, 01:58 AM   #3
griff
Senior Member
Professional user
 
Join Date: Feb 2005
Posts: 116
Default Re: UV maps never seem to fit...

You need to use the 'sculpty-sphere' .ac file that lisa provides. Don't use the standard AC3D sphere (in fact for any object you want to make into a sculpty use the sculpty version)).

That will have the map with rectangles at the top not those triangles

griff
griff is offline   Reply With Quote
Old 14th April 2008, 09:21 AM   #4
glebreck
Junior Member
Member
 
Join Date: Apr 2008
Posts: 21
Default Re: UV maps never seem to fit...

Where do i get the sculptie sphere? Nothing was installed with the exporter?
glebreck is offline   Reply With Quote
Old 14th April 2008, 12:24 PM   #5
griff
Senior Member
Professional user
 
Join Date: Feb 2005
Posts: 116
Default Re: UV maps never seem to fit...

The base sculpty files are just three files :sculpty-sphere.ac, sculpty-cylinder.ac, sculpty-subdcube.ac.

When you download the plugin from here :

http://www.inivis.com/secondlife.html

and unzip it, you will see a subdirectory called "baseprims" which contains the three files.

To create a sculpty just load one of those files as you would load any ac3d file ... and sculpt away

griff
griff is offline   Reply With Quote
Old 14th April 2008, 12:55 PM   #6
glebreck
Junior Member
Member
 
Join Date: Apr 2008
Posts: 21
Default Re: UV maps never seem to fit...

found them...thanks much
glebreck is offline   Reply With Quote
Old 17th April 2008, 05:54 PM   #7
Petite Pixie
Junior Member
Advanced member
 
Petite Pixie's Avatar
 
Join Date: Mar 2008
Location: Where?
Posts: 25
Default Re: UV maps never seem to fit...

You can use non sculpty parts and even merge them together and UV map them but they can be tricky and you might have to line up part of the mapping by hand which I've done and gotten very good results. If the item is too complicated though like having a closed loop or bends more than 90 degrees you get some bad mapping issues even if the UV mapping is correct. I've seen other application where the they have fixed that but I don't know if they are going to do that with AC3D.
Petite Pixie is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 10:39 AM.


AC3D Forum
(C) Inivis Limited 2020