Go Back   AC3D Forums > General > AC3D Work In Progress / Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 24th July 2007, 09:53 AM   #1
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Landing platform for Diablo

Now that the Diablo are more or less done, this is whats next. Something to put it on.





tbd is offline   Reply With Quote
Old 24th July 2007, 01:01 PM   #2
Wiggles
Member
Expert member
 
Join Date: Jul 2007
Posts: 73
Default Re: Landing platform for Diablo

cool, how did you make the people, poser?

How many poly's did you have for diablo and landing platform?

Last edited by Wiggles; 24th July 2007 at 01:04 PM.
Wiggles is offline   Reply With Quote
Old 24th July 2007, 01:55 PM   #3
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Landing platform for Diablo

Quote:
Originally Posted by Wiggles View Post
cool, how did you make the people, poser?

How many poly's did you have for diablo and landing platform?
Yes, just a Poser dummy. Diablo have 300 objects and 455000 surfaces. The platform have at the time 220 objects and around 220000 surfaces.
tbd is offline   Reply With Quote
Old 24th July 2007, 05:57 PM   #4
Cynic
Member
Expert member
 
Join Date: Jul 2007
Posts: 71
Default Re: Landing platform for Diablo

Man, that's tight.
Cynic is offline   Reply With Quote
Old 25th July 2007, 12:11 AM   #5
Cynic
Member
Expert member
 
Join Date: Jul 2007
Posts: 71
Default Re: Landing platform for Diablo

Quote:
Originally Posted by tbd View Post
Yes, just a Poser dummy. Diablo have 300 objects and 455000 surfaces. The platform have at the time 220 objects and around 220000 surfaces.
Now, are you just ray trace rendering or are you putting them in a game?

So many surfaces, it seems unrealistic to attempt real-time animation.
Cynic is offline   Reply With Quote
Old 25th July 2007, 03:13 AM   #6
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Landing platform for Diablo

Quote:
Originally Posted by Cynic View Post
Now, are you just ray trace rendering or are you putting them in a game?

So many surfaces, it seems unrealistic to attempt real-time animation.
No game. I'm just modeling for fun and because I like it. So I dont care about the poly count
tbd is offline   Reply With Quote
Old 25th July 2007, 01:04 PM   #7
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Landing platform for Diablo

Did some support structure work. It got rather poly intense

tbd is offline   Reply With Quote
Old 28th July 2007, 01:53 PM   #8
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Landing platform for Diablo

Have got some more work done.

tbd is offline   Reply With Quote
Old 30th July 2007, 06:08 PM   #9
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Landing platform for Diablo

Working on a radio dish I can put in one of the corners of the pad.

tbd is offline   Reply With Quote
Old 30th July 2007, 08:54 PM   #10
Cynic
Member
Expert member
 
Join Date: Jul 2007
Posts: 71
Default Re: Landing platform for Diablo

So, all those objects posted on the side of the platform, you have those in a library?

ADDENDUM: Nevermind. I did a google for nurnies (I found the term elsewhere) and it turned up back here and you're thread on them.

I may go about making my own.

However, the question below still needs answering.

Also, how big in this platform? From the human model, it looks about 25-50m a side.

How large is it in AC3D? Is it scaled to 1/10th it's size or are you editing in 1:1 scaling.

Last edited by Cynic; 31st July 2007 at 12:36 AM.
Cynic is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 05:42 PM.


AC3D Forum
(C) Inivis Limited 2020