6th May 2006, 04:33 AM | #1 |
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Gelato
Hi all,
I tried to use the new Renderer Gelato from NVIDIA with AC3D. First you must Export in Renderman (Rib) Format. But when i render the rib File is rendered without Textures. Can anyone help me? Best wishes Isogames
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7th May 2006, 04:35 AM | #2 |
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Go to File->Settings->files and switch on rib textures. Let us know how it goes with that renderer.
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7th May 2006, 12:45 PM | #3 |
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Thanks for the fast reply, but...
it doesnt't work I tried half the day but i didn't get a solution. The Forum from NVIDIA about Gelato can't give me answer. But i will try and try...
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7th May 2006, 02:30 PM | #4 |
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The rib output was tested with BMRT a long time ago. Can you provide more info on what happens- i.e. are there texture commands in the file AC3D outputs? Does any texture appear at all? Do you get any error messages from the renderer?
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7th May 2006, 02:56 PM | #5 |
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That you can see it better i made a simple box and set a texture.
I have export it in rib format. I made a Screenshot with output.
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7th May 2006, 03:10 PM | #6 |
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I forgot...
There are no Error Messages from the renderer. The color and the view of the camera are ok. Only the texture is missing
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8th May 2006, 03:13 PM | #7 |
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what does the 'warning: gelato running in basic mode' type message in the command line mean?
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8th May 2006, 11:38 PM | #8 |
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I am not sure but i think it means that it is the free version, because there are a Pro Version too.
With the Renderer comes a programm with which you can test the renderer. The warning is in the test too, but the test is OK.
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9th May 2006, 01:42 AM | #9 | |
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Quote:
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OL. |
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9th May 2006, 03:19 AM | #10 |
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You found a bug.
You can fix the problem. Edit tcl/ac3dprefs.tcl, find the line: Code:
label_bool $wf prefs_output_rib_textures "Output RIB (Renderman) textures" "Output textures/UV coordinates in Renderman RIB files (untested)" AC3D should then recognise you want textures generated in rib files Let me know how you get on. |
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