22nd April 2008, 06:02 PM | #1 |
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Join Date: Apr 2008
Location: Oklahoma City
Posts: 46
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Tutorial for using the Texture Coordinate Editor
I am making a model of say a motorcycle gas tank. I do not understand how to map the entire model? If I select map top, left, front, etc., that is all that will be visible. This tool does not make a lot of sense. Anyone have a video (slow) that explains step by step how to create the UV map so I can create my textures?
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