12th March 2010, 05:24 AM | #1 |
Senior Member
Professional user
Join Date: Dec 2003
Location: UK
Posts: 369
|
Lighting
The current lighting facilities are limited and I'd like to see some enhancements that follows the OpenGL syntax.
Example code: { type = "lighting" enabled = true local_viewer = true two_sided = true ambient = {0.55, 00.85, 0.75, 1.0} } Description: Used to set the reflective values from the material. * enabled = boolean. Set to true to enable lighting. * local_viewer = boolean. If true viewer will see reflections according to eye line. * two_sided = boolean. If true uses back and front lighting, else front only. * ambient = table with 4 numbers. Defines an RGBA color, with values ranging from 0 to 1. Default states: * enabled = true * local_viewer = false * two_sided = false * ambient = {0.2, 0.2, 0.2, 1.0} Could these elements be added to the properties of the light function?
__________________
Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
|
|