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#1 |
Junior Member
Member
Join Date: Nov 2004
Posts: 15
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Thought I'd show these off - my first use of finishes. I was trying for a semi-metallic look but some of the objects look more plastic than others. I haven't mastered textures yet, but I'm getting the hang of irregular smooth surfaces.
A critique would be appreciated. ![]() |
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#2 |
Junior Member
Advanced member
Join Date: Apr 2004
Posts: 25
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nice wok man.. the sholders look too bigh compared
to the whole body though.. and yes the model looks very plastic.. i think it would be better if you use some metal textures.. you can find good number at www.3dcafe.com hmm good over all ![]() |
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#3 |
Junior Member
Junior member
Join Date: May 2005
Posts: 1
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Nice Mobile Suit
Actually I work on a Cgue (ZGMF-515) But I have some Problems with the Shield. Have you any hints for me? That is a CGUE http://www.bugsside.de/adds/GSDset/CGUE.jpg |
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#4 |
Junior Member
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Join Date: Jul 2005
Posts: 10
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I love it,did you do this entirely with AC3D?If so how did you get the plastic effect?
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#5 |
Junior Member
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Join Date: Nov 2004
Posts: 15
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The finish was added using POVRay commands, but the models themselves were entirely done in AC3D.
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#6 |
Junior Member
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Join Date: Jul 2005
Posts: 10
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Amazing!What object did you use for the body?
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#7 |
Junior Member
Member
Join Date: Nov 2004
Posts: 15
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Mostly extruded polygons. The upper part of the body I designed one complete side of and then replicated. The lower part was a polygon that was mirrored and then extruded downwards.
The most difficult part was the shoulder armour - that was done using a sphere. I deleted some of the surfaces to create a basic shape, deformed it appropriately and then extruded along the edges to create the flaring. I then extruded the whole shape to give it some thickness, and subdivided a couple of times to smooth it out. |
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#8 |
Junior Member
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Join Date: Jul 2005
Posts: 10
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I would've never thought to do that,keep in making gundam mobile suit's and thank you for answering my questions.
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#9 |
Junior Member
Member
Join Date: Jul 2005
Posts: 10
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i tried your polygon idea,but everytime i subdivide the angles are creased and it turns into a strange shape...
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#10 |
Junior Member
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Join Date: Nov 2004
Posts: 15
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I didn't subdivide the body shapes - only those that I wanted to specifically smooth, such as the knee armour. You can also try dividing (not subdividing) the surfaces and then using the "smooth shape" option under the Vertices menu.
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