Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 20th August 2008, 08:09 PM   #1
virtualalias
Member
Expert member
 
virtualalias's Avatar
 
Join Date: Jun 2008
Posts: 67
Default Sharp Edged SL Sculpties Getting the Best of Me

Okay, so my deal is this:

I'm trying to create precise sculpties, something like one might see with stairs or window frames. More specifically, I'd like to get some really good knives put together.

I think I may have run into a wall on it, though, because my 'precise' shapes are ending up with wrinkles in them... I can't imagine how it's happening, but I'm wondering if it's not something to do with devoting additional 'texture space' to the most visible areas of the knives and letting the wrinkling and such occur to the part I'm just going to sink into the hilt anyway.

I started with a subdcube, reduced subdivisions until it was a normal 'box/cube' and then modeled using vertices from there.

Knife in AC3D...


TCE Shown...


Knife in SculptySpace...


Knife in SL...


Does anyone know how to avoid this kind of distortion? I've seen some really amazing knives made in Second Life and I'd really love to know how they're managing to avoid wrinkles!
virtualalias is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 08:31 AM.


AC3D Forum
(C) Inivis Limited 2020