3rd July 2006, 10:18 AM | #11 |
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Join Date: Jul 2003
Posts: 899
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Re: spiral spring: am I drawning in a glass of water?
Thanks to Eldon Brown, your Spirals are a reality in AC3D:
http://supercoldmilk.com/ac3dplug/wave3d.html Just resize the resulting spiral along the length, and you're left with a simple spiral. Enjoy, Dennis |
3rd July 2006, 11:13 AM | #12 |
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Join Date: Jun 2006
Posts: 102
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Re: spiral spring: am I drawning in a glass of water?
Wow, that's cool! Thanks! By tomorrow I'll have both wave and wave3D installed and tested - not for my spiral spring that's now over but because of all the rest they should be able to do.
Dennis, would you care to spend a few words about the plugins? I mean mostly if they are scripted or rather programmed in C(++) and then hooked to the body of AC3D and how, where they get the parameters from and so on... I'd like a lot to contribute whatever little I can, if I only knew where to start on. |
3rd July 2006, 04:15 PM | #13 |
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Join Date: Jul 2003
Posts: 899
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Re: spiral spring: am I drawning in a glass of water?
All of my plugins were written in C++.
The best place to start is to ask Andy for a copy of the SDK --- it has some good examples of simple plugins in it, and a couple of helper docs. Once you figure out the basics, you can grab the source for any of my own plugins to get a little more info into how to pass in params/etc. Some of the easier ones to read through are Wave, Select Connected, and Select Outer Edges. Stay away from Fur, Greeble, Layers, Divide Loop, and Knife at first --- they're significantly more complex structurally. Good luck |
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