Go Back   AC3D Forums > Resources > AC3D Tutorials and How-To's
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 11th April 2006, 10:53 PM   #1
nightoftheroundtable
Senior Member
Professional user
 
nightoftheroundtable's Avatar
 
Join Date: Mar 2006
Location: elma washington
Posts: 805
Default car tutorials is there any good ones? I need some pls reply

is there any car tutorials, out on this site I need some cause I want to make cars but I dont have good tutorial to go buy. I went by the truck tutorial but I was wondering if there was any other car tutorials or just a whole site on tuts with cars, ships, space ships, etc.
nightoftheroundtable is offline   Reply With Quote
Old 24th April 2006, 11:33 PM   #2
nightoftheroundtable
Senior Member
Professional user
 
nightoftheroundtable's Avatar
 
Join Date: Mar 2006
Location: elma washington
Posts: 805
Default

please free to post any car tuts you have here or pm me some I am in need of some help.
nightoftheroundtable is offline   Reply With Quote
Old 25th April 2006, 02:23 PM   #3
Stiglr
Senior Member
Professional user
 
Stiglr's Avatar
 
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
Default

You'll find a few of them in the 3DMax community, and although the commands may be a bit different, the same concepts apply.

do a google search, you'll find something.
__________________
Flight Sim Project Contributor

My Gaming Rig:
i5 2500K Quad-Core CPU at 3.3GHz
MSI P67A-C43 mobo
4GB of PC12800 DDR3 memory
Windows 7
1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011)
Cougar joystick/throttle combo
CH Pedals
Stiglr is offline   Reply With Quote
Old 1st May 2006, 04:33 AM   #4
luuckyy
Senior Member
Professional user
 
luuckyy's Avatar
 
Join Date: Jul 2005
Location: France
Posts: 737
Default

http://www.3dluvr.com/content/article/84

This one seems to be a very good one, not too difficult. Check it :wink:

It starts with a box but you can start with a polyline as I've done myself.
Then it's all about extruding edges and putting them in a smart way.
Then when the whole shape of the car is done, start to modelize the details.
It's a good one.
__________________
OL.
luuckyy is offline   Reply With Quote
Old 1st May 2006, 04:04 PM   #5
nightoftheroundtable
Senior Member
Professional user
 
nightoftheroundtable's Avatar
 
Join Date: Mar 2006
Location: elma washington
Posts: 805
Default

hmmm would I be able to use the same information on that car tut with ac3d cause I notice that its mostly done in 3dsmax?
nightoftheroundtable is offline   Reply With Quote
Old 1st May 2006, 05:26 PM   #6
Stiglr
Senior Member
Professional user
 
Stiglr's Avatar
 
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
Default

As I said, the 3D modeling concepts are pretty much the same but the "clicks" and "drags" and menu choices might be a little different. Just extrapolate them to AC3D. Don't get hung up on, "Go to Menu X and select "Name of Feature" so much, try to understand the basic concept of what primitives you're using, how you're manipulating them, and how you get them to look like a car, and not a collection of splines, boxes, cylinders and what have you.
__________________
Flight Sim Project Contributor

My Gaming Rig:
i5 2500K Quad-Core CPU at 3.3GHz
MSI P67A-C43 mobo
4GB of PC12800 DDR3 memory
Windows 7
1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011)
Cougar joystick/throttle combo
CH Pedals
Stiglr is offline   Reply With Quote
Old 1st May 2006, 05:42 PM   #7
luuckyy
Senior Member
Professional user
 
luuckyy's Avatar
 
Join Date: Jul 2005
Location: France
Posts: 737
Default

Stiglr is absolutely right. Just extrapolate.

Don't wait for someone to write a car tut for AC3D or you will maybe wait for years :wink:

The basics are : a polyline or a rectangle --> edge extrusion --> smart edges placements --> edges extrusion --> smart edges placements ...
When the basic shape of the car is done, extrude the windows, etc ...

For AC3D you will have to use the CTRL+E command for edge extrusion, CTRL+T for snapping some vertices together if needed, ...

What I've done so far using the principles of the tut :





Same shape subdivided by 2 :



It's not that hard, it just takes a lot of time.
And I've still a lot of work to do as you can see.
__________________
OL.
luuckyy is offline   Reply With Quote
Old 1st May 2006, 09:19 PM   #8
nightoftheroundtable
Senior Member
Professional user
 
nightoftheroundtable's Avatar
 
Join Date: Mar 2006
Location: elma washington
Posts: 805
Default

I dont really have that much time since I been going to college doesn't look to hard lol but It seems I have a nac for making things more complicated then what they really are.
nightoftheroundtable is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 06:03 AM.


AC3D Forum
(C) Inivis Limited 2020