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Old 22nd June 2003, 12:32 PM   #1
Andy
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Default Creating a texture mapped car body

Includes movies of the AC3D Texture Coordinate Editor (AC3D's UV Mapper) in action.

http://www.ac3d.org/ac3d/tutorials/carbody
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Old 19th January 2004, 07:16 PM   #2
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Default Re: Creating a texture mapped car body

Andy,

How do you select the surfaces when you are applying the texture in the TCE to the roof?

I follow the bit about to the side but I can't seem to just select the surfaces that make up the roof, front windscreen and bonnet, how do you do that?

Great tutorial videos, just wish there was commentary.

Cheers,

Titch
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Old 20th January 2004, 02:52 AM   #3
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Default Re: Creating a texture mapped car body

Hold down the control key and click to select a surface in the 3D window. Also holding down shift adds that surface to the selection. The click is important since it only selects the nearest surface - a drag will select all underneath the drag rectangle.

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Old 20th January 2004, 05:59 AM   #4
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Default Re: Creating a texture mapped car body

Excellent, many thanks.

Titch
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Old 21st January 2004, 05:03 PM   #5
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Default Re: Creating a texture mapped car body

Andy,

I think there's a bug with selecting surfaces in the 3D view. I'm in the middle of the car tutorial and about to place the texture on the front bumper/grill. Even when I have the car point directly towards the camera and I ctrl-mouse1 click the front the side surface of the car is selected. Even if I zoom up very close it will usually select a surface that is not the one I'm clicking on.

Cheers,

Titch
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Old 21st January 2004, 10:30 PM   #6
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Default Re: Creating a texture mapped car body

You have to be sure you are not draging. If you drag it will select ALL of the surfaces that are even partially within the box.

-Laurifer
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Old 26th January 2004, 08:40 AM   #7
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Default Re: Creating a texture mapped car body

I wasn't dragging. I'm in surface mode and a simple click is all I do.

Cheers,

Titch
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