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Old 17th February 2020, 11:43 AM   #1
Tomkat
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Default Boolean SUBTRACT messy.

The object I'm using to boolean subtract the wall is just a cube...
Does anyone know why "subtract" creates so many extra vertices and polygons?
I have to clean them all up, which is very tedious.
Is there a setting/preference or something else that I'm missing?


Last edited by Tomkat; 17th February 2020 at 05:04 PM.
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Old 18th February 2020, 06:01 AM   #2
Andy
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Default Re: Boolean SUBTRACT messy.

The code does its best at cleaning it up with the current algorithm.


I know it's not ideal but a simple way to make the shape you want would be to select the front surface (seen here textured), perform a Surface->indent (any size), move/resize the new 'indented' surface, then extrude it outwards.


To clean up a boolean mess, you can select some adjacent surfaces and press 'c' to combine them.

Last edited by Andy; 19th February 2020 at 12:31 PM. Reason: typo
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Old 18th February 2020, 02:12 PM   #3
Tomkat
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Default Re: Boolean SUBTRACT messy.

Damn, I wish I had known that's what the "indent" function did!
It could have saved me a LOT of time!
Well, I'm glad to know about it now.
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