2nd December 2004, 04:38 AM | #1 |
Member
Expert member
Join Date: Dec 2004
Location: Cologne/Germany
Posts: 62
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Move vertice along surface edge
Something I realy miss...
1. If I have a rectangular surface, and want to split it into two surfaces, this can only be done in the middle Code:
Before +-----------------+ | | +-----------------+ After - when inserting vertices and splitting the surface +--------+--------+ | | | +--------+--------+ Thats no problem, if the angle of the surface is exactly 90° (as i can only move x/y/z) But as soon as it has an other angle, I have to move a little in each direction. (x/y/z) Guessing, to keep both surfaces plan to each other. Now, what I like to do: Inser the two middle vertices, and move them along the surface edge. Then split the surface at the new vertice-location 2. Scrollbars in the TCE would be realy nice, to navigate on a zoomed view 3. A function "snap vertice to surface/object" could be handy, meaning: I have a fuselage. Now, I like to attach the wing to it. As the fuselage is rounded, I have to try and move every vertice of the wing as close to the fuselages' surface as possible. Same problem, with engine-nacelle and top surface of a wing. Moving the nacelle-vertices into the wing (to have to hole), destroys the shape of the nacelle edge, as the wing has a profile. Hope everything is understandable, as english is not my main language... |
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