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Old 21st January 2009, 07:28 PM   #11
Ham
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Default Re: AT-AT Walker

Well you could do something like this, although I did it a little inefficient.



I used a single quad with fiery texture replicated, duplicate, and scaled.
Could have used a cylinder, doh!
Add a plane or two textured with smoke, debris and shrapnel.

Duplicate and resize here and there, adjust lighting.
And you should have the makings for a war.

Here's the project files for that.

While I'm at it
There's a tiny picture of snowflakes under this text.
Take it, use it!

^ right there ^

Are you using spheres for snow? I see shadows? Or little holes in the snow?
Use the same technique to get many objects, but use quads with transparent texture like above. Less polys to render and less chance of weird shadows.
You can get like what like 60 'flakes' for the polycount of a single sphere.
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Old 17th February 2009, 10:27 AM   #12
andyrocks
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Thumbs up Re: AT-AT Walker

man! that looks hard to make! ( ...maybe to me tho because i only ten... )
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Old 17th February 2009, 10:49 AM   #13
Ham
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Default Re: AT-AT Walker

Well at ten you are getting an excellent early start.
Look at the original post, see how most of the model is basic shapes, cylinders, cubes.
Everything is duplicated symmetrically.

So to practice, make basic shapes, block together the parts, save them.

Once you have the parts all saved, block together a model by duplicating and placing, save that.
Go back to your parts and one by one perfect them.

Go back to your blocked model select whole parts, get their positions, remove them, import your new better shapes, and set them in place.

Start simple, with cool things like say this gun turret with cylinders.


or this turbolaser with cubes and cylinders finished up with greebles.


or an ion cannon, spheres, cylinders, and a touch of greebles


or the power generators


Practice makes perfect, start simple and someday you'll be amazing.

When I was your age all I could get were dinky plastic or die cast metal toys, what a waste of time and money.
To live out my Star Wars dreams I had to trace snow speeders and walkers from a model instruction sheet on notebook paper. Or play this awful video game, without Halo music.

Wish I was ten with a computer and AC3D...man.
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