Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Today's Posts

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 22nd August 2008, 04:18 AM   #1
proximulator
Junior Member
Member
 
Join Date: Jul 2008
Posts: 15
Default Sculpties without knot points? how do they do that?

Hello!

Recently I've found several sculpted prims in SL which use very interesting technique to hide both knot points. I wonder - how this could be achieved using the AC3D.




What Ive tried so far, but none of that worked:
1) deleted the surface around both knot points
2) made the knot points not be placed together but form a small circle to create a hole.
3) tried to make a torus - still - no hole when exporting to SL (sculptie looked like a mushroom).
4) and the last thing i tried is to make from SLSphere all knot points match the opposite polarity knot points - forming the following figure:




But then with further experimenting - I was able to create from SLSphere something like this:



However in this example I cannot find a perfect way to connect both end smoothly together so it looks like as one.


Any help would be greatly appreciated!

Thank you!

Last edited by proximulator; 22nd August 2008 at 10:44 AM.
proximulator is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 05:11 PM.


AC3D Forum
(C) Inivis Limited 2020