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Old 26th May 2004, 01:35 PM   #1
3Dmaster
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Default divide a box

im tryin to get a box to divide only on the sides not the top and bottom. i select surface and divide one surface on the box, then i select the next surface but when i divide it its not a striaght divide, it divides off of the divisions on the 1st surface.
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Old 26th May 2004, 01:44 PM   #2
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Your first divide is causes the surfaces adjacent to become non-quads (i.e. no longer four sided)

Select both surfaces at once and then perform the divide.

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Old 26th May 2004, 01:55 PM   #3
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im actually trying to select 4 surface sides. im making a building with windows.
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Old 26th May 2004, 10:31 PM   #4
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i figured it out i exploded the box by 1.0 and worked on the peices induvidually. and then exploded the box by -1.0 so that the box would come back together with the desired look. i always learn something new with this program.
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Old 27th May 2004, 10:36 AM   #5
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ok now i ran into another problem :cry: i exploded a box by 1.0, and made only 4 sides of the box divide by 1 time, then i indented the sides by -0.05. now i want to use explode -1.0 to put the box back together, but when i do that the indented areas of the sides act on the inplode making a mess of the whole object. i thought that the indented areas of a plane or side would all be one object? one plane or side with an indented look to it. when a rect is divided and indented, the rect is no longer a rect, its a rect with a series of rects close to it to create the indent look, but there not one object. thats what im trying to achieve. i tried to group the divided and indented rect but the group option is grayed out. :? is there a way i can fuse or weld the whole rect together so that its moves like one object?
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Old 27th May 2004, 03:33 PM   #6
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I believe the 'group' option is only available in 'group' selection mode. You might also look at 'merge' which will allow you to later use 'optimize vertices' to eliminate duplicates if desired.

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Old 27th May 2004, 05:19 PM   #7
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Rather that use explode, I think you probbaly needed 'Fragment' this does the same as explode but doesn't move anything. It turns each surface into a single object. As Jeff says, use Merge to put them back into one object.

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