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Old 22nd November 2008, 01:13 AM   #1
Gus
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Default Second Life: Centered Pivot Axis

Been awhile since I been using AC3D with Second Life but there's been something I've waited too long to research.

Everytime I makle sculpts in AC3D the Pivot Axis is centered, but once I export for Second Life the Pivot is way off. Anybody know a way around this or is there something I am not doing right?
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Old 22nd November 2008, 04:45 PM   #2
lisa
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Default Re: Second Life: Centered Pivot Axis

The exporter uses the local minimum and maximum to calculate the object bounds; if you use normalized mode instead, it will fill the entire bounding area (and be centered as a result).
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Old 26th December 2008, 01:52 PM   #3
Gus
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Default Re: Second Life: Centered Pivot Axis

Quote:
Originally Posted by lisa View Post
The exporter uses the local minimum and maximum to calculate the object bounds; if you use normalized mode instead, it will fill the entire bounding area (and be centered as a result).

Thanks bunches, finally its alot better now..
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