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#1 |
Member
Expert member
Join Date: Jan 2006
Location: PA
Posts: 82
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I have a question that has been on my mind for a bit. Let's assume you set a single subdivision on your model and it smooths it out nicely. Now in order for that to 'save' you have to use the command Commit Subdivision under Object correct?
My model has 192 after I subdivide to level 2, but using commit it jumps up to 768 surfaces. Takes the low poly out of low poly for a simple dinner plate *laughs*. I feel like Im using this wrong, any suggestions are greatly appreciated. |
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#2 |
Member
Advanced member
Join Date: Jan 2011
Posts: 38
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Maybe subdivision isn't really the answer to get the final mesh for something as simple as a dinner plate. Commiting to subdivision will always jump your poly count, where in many cases you would use the subdivided model to bake your normals to apply to the low poly.
Or if you don't want to do that, you could always use edge loops to create smoother edges. (I am assuming this is why you are wanting to subdivide in the first place) I am fairly new at this compared to most of the folks here, but I am sure one of these would solve your problem. |
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#3 |
Member
Expert member
Join Date: Jan 2006
Location: PA
Posts: 82
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Good suggestions, do it the all fashion box modeling way
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Tags |
commit subdivision, low poly, subdivision |
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