Go Back   AC3D Forums > Resources > AC3D Plugins and Other Resources
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 12th October 2005, 04:15 PM   #1
Dennis
Senior Member
Professional user
 
Dennis's Avatar
 
Join Date: Jul 2003
Posts: 899
Default PLUGIN: Poser Morph Target support

All,

I've written a new plugin that allows you to use AC3D to edit Morph Targets for Curious Labs' Poser application. Find it at:

http://supercoldmilk.com/ac3dplug/pmt.html

This is a Windows plugin. As with all plugins here, all source is available --- if someone wants to convert this to work on Macs, I'll be glad to provide any assistance.

See all of my AC3D plugins at: http://supercoldmilk.com/ac3dplug/index.html

Dennis

UPDATE 2005/10/16 :

# Fixed bug in OBJ writer where material filename was being improperly specified. Materials now reload from targets saved as OBJ files.
# Materials are added in such a way that duplicates are ignored.
Dennis is offline   Reply With Quote
Old 29th October 2012, 11:56 AM   #2
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: PLUGIN: Poser Morph Target support

I modified the code a bit and got it to compile under Linux.

I noticed a couple of problems with pmt:

1. It crashes if the import obj contains normals. Poser sometimes adds them to the morph target it spawns. I have a work-around sed one-liner to delete the normals:

sed '/^vn/d /^f/ s|\([0-9]*\)/\([0-9]*\)/\([0-9]*\)|\1/\2|g'

2. It would be great if it wrote out textures (vt), too, so I could continue working on a textured model on re-import, or so I could remap parts.

3. I have one model that loads fine normally, and in other programs, but pmt collapses one group (third of 3) into 0,0,0
jentron is offline   Reply With Quote
Old 14th November 2012, 04:19 PM   #3
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: PLUGIN: Poser Morph Target support

Dennis,

I sat down this morning and fixed my issues 1 and 3 with some modest changes to cobj.cpp

I realized it never loads texture coordinates, either, so I'm looking at adding support both ways for that.

I also discovered if there is no material file pmt crashes ac3d with an exception.

Are you interested in getting my changes back?

Thanks,
Ron
jentron is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 10:23 PM.


AC3D Forum
(C) Inivis Limited 2020