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Old 4th November 2015, 06:31 AM   #1
wpshadow
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Join Date: Jul 2010
Posts: 6
Default UV Mapping

Hi,

I'm working on an unity project and try to set up a texture on a frame I made.

The problem is: if I select a part of my model I cannot see I've to remap it. If I remaped it, the size in the Texture Coordinate Editor is maximized.

Is there a way to get them all on the same size (after remap) without manual size adaptation?

Best regards,

Willi
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