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Old 29th June 2006, 08:01 PM   #1
Hawk
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Question Blue car in AC3D video

Watching this video (Car) I noticed when the underside is shown it is not a solid object at all, but a thin shell.
Question what was used to make this car shell and why was it chosen for the car development, meaning other than starting with a solid form.
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Old 30th June 2006, 05:21 AM   #2
Andy
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Default Re: Blue car in AC3D video

The car is in the sample folder that comes with AC3D (accessable via the File->Object-Library).

The original car was probably made from a simple flat mesh with the vertices moved.

If you don't need to see the bottom of the car, there's no need to make an underside, but you could add one if you needed it.
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Old 30th June 2006, 05:33 AM   #3
Hawk
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Red face Re: Blue car in AC3D video

Quote:
Originally Posted by Andy
The car is in the sample folder that comes with AC3D (accessable via the File->Object-Library).

The original car was probably made from a simple flat mesh with the vertices moved.

If you don't need to see the bottom of the car, there's no need to make an underside, but you could add one if you needed it.
Thanks for your reply, no I like the idea, but I was just wondering why this flat mesh method was chosen over any other?
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Old 30th June 2006, 09:04 AM   #4
Dennis
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Default Re: Blue car in AC3D video

Quote:
Originally Posted by Hawk
Thanks for your reply, no I like the idea, but I was just wondering why this flat mesh method was chosen over any other?
Not sure how this car was modeled, but the method used is usually simply a matter of personal preference - just depends on what the modeler is more comfortable with. Solid object extrusion is very popular, of course.

I would think solid object extrusion would be the simplest method for a car like this one, but then again, if I were to model it myself, I may just be tempted to use edge extrusion instead... just because that's what I'm more accustomed to...
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Old 30th June 2006, 06:00 PM   #5
Hawk
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Red face Re: Blue car in AC3D video

Quote:
Originally Posted by Dennis
Not sure how this car was modeled, but the method used is usually simply a matter of personal preference - just depends on what the modeler is more comfortable with. Solid object extrusion is very popular, of course.

I would think solid object extrusion would be the simplest method for a car like this one, but then again, if I were to model it myself, I may just be tempted to use edge extrusion instead... just because that's what I'm more accustomed to...
I thought about it afterwards, and believe maybe it was because it was easier to make the wheels seperate objects. Don't know if divisions had any thing to do with the choice, the modeler who made the car to tell us in a second. Sorry, don't know what you mean by "Edge extrusion" .
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Old 9th July 2006, 02:38 PM   #6
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Default Re: Blue car in AC3D video

go to vertex select mode, select a group of vertices chained together by common vertices (ex. those at the bottom of the car?) and go to vertex>extrude edge. this will allow you to make surfaces based on those vertices. but don't quote me, i don't think i explained that quite right.
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Old 9th July 2006, 04:41 PM   #7
Dennis
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Default Re: Blue car in AC3D video

Quote:
Originally Posted by captainj2410
go to vertex select mode, select a group of vertices chained together by common vertices (ex. those at the bottom of the car?) and go to vertex>extrude edge. this will allow you to make surfaces based on those vertices. but don't quote me, i don't think i explained that quite right.
Sorry Hawk, I missed your last post --- yes, captain is right, that's what I meant by edge extrusion.
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Old 9th July 2006, 10:36 PM   #8
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Default Re: Blue car in AC3D video

It's a really nice feature, unfortunately it isn't always reliable after boolean operations. Then again, what doesn't boolean mess up?

(No, I don't hate boolean)
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