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Old 7th October 2007, 04:15 PM   #1
atomicdryad
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Default Revolve and texturing.

Hi, I've created a bowl type object with a line and revolve - standard stuff. Unfortunately, the resulting object will not show textures. Is there something I must do to it afterwards, or should I use another method to create the object.

Also, is there a good way to export gamebryo (.nif) format files? This format is used in oblivion and morrowind, which I have started to mod. Currently I'm exporting .obj and using nifskope to make it workable in-game.
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Old 8th October 2007, 02:56 PM   #2
lisa
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Default Re: Revolve and texturing.

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Originally Posted by atomicdryad View Post
Hi, I've created a bowl type object with a line and revolve - standard stuff. Unfortunately, the resulting object will not show textures. Is there something I must do to it afterwards, or should I use another method to create the object.
Did you set the texture coordinates? If not, your UVs are probably all crowded up in the corner of the texture, so only the first pixel from your texture will show up on the object. To set your UV coordinates, you need to use the texture coordinate editor, which you can access from the Tools menu.
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Old 10th October 2007, 05:21 AM   #3
atomicdryad
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Default Re: Revolve and texturing.

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Originally Posted by lisa View Post
Did you set the texture coordinates? If not, your UVs are probably all crowded up in the corner of the texture, so only the first pixel from your texture will show up on the object. To set your UV coordinates, you need to use the texture coordinate editor, which you can access from the Tools menu.
Perfect! Thank you =^.^=
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Old 10th October 2007, 05:45 AM   #4
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Default Re: Revolve and texturing.

Yikes, it hates mipmapped textures
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Old 10th October 2007, 02:58 PM   #5
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Default Re: Revolve and texturing.

What format are you trying to use?
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