4th August 2008, 02:20 AM | #1 |
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bringing multiple-prim sculptie inworld
Hello,
I am working on the object which consists of precise multiple sculpties (components of the object). It looks very okay in AC3D, but now - the big question arises: How to import it into Secondlife by preserving the exact size proportions between the components as well as relative positions of each of them. So i can just link them together inworld and object is ready. Any suggestions? Thank you! |
4th August 2008, 06:49 PM | #2 |
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Re: bringing multiple-prim sculptie inworld
You could try the box maker. The box maker uses the object boundaries of the mesh, so in theory it should work with sculpties. It should re-create it in SL as boxes, which you could then apply the sculpt maps to.
Otherwise, you can get the size and position of the object in AC3D by clicking the > button next to the move and size panels in AC3D. You can enter those numbers in SL, just be sure to swap the Y and Z as SL has its axis reversed. |
5th August 2008, 03:36 AM | #3 |
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Re: bringing multiple-prim sculptie inworld
This is not working. Because if I have for example a shape (modeled with SL sphere) which is 4x1x2 in AC3D then it will show the right proportions only if sculpty texture is applied to object with equal xyz dimensions (1x1x1) in SL.
Therefore all the maths doing with boxes - only corrupt the proportions of the final sculpty. |
5th August 2008, 06:14 AM | #4 |
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Re: bringing multiple-prim sculptie inworld
Use the normalized mode. This will force the sculpt map to 1x1x1.
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