5th May 2004, 12:21 PM | #1 |
Junior Member
Member
Join Date: Oct 2003
Posts: 10
|
Mesh - hiding internal lines?
I'm building a ships hull and used mesh to create the hulls surface to get a tighter fit over the frame rather than the - create surface option. Because the hull is symmetrical I just copied the surface from the one side I'd created and flipped it around the appropriate axis to generate the other side. The result is, I have the original side in the model showing the internal lines of the mesh on the exterior of the hull and the copied surface has the mesh lines on the interior of the hull which must be an effect of flipping the copy. Having the mesh pattern on the interior of the model is what I prefer.
Is there a way of reversing the original mesh so the internal lines can also be interior to my model? David |
5th May 2004, 03:45 PM | #2 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
|
select the surfaces you want to change(the original hull)
go to Surface>Flip Normal also... instead of copy pasting, then fliping the one half of the hull try Object>Mirror>X+/X-/ect... |
5th May 2004, 06:18 PM | #3 |
Junior Member
Member
Join Date: Oct 2003
Posts: 10
|
I found my answer - Surface> Flip Normals
|
|
|