13th April 2007, 01:50 PM | #1 |
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Join Date: Apr 2005
Location: Austria
Posts: 80
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db5
Rendering was done with povray and kept my Coppermine for one hour busy. . The car is quite low-poly...
The main aim for this rendering was find out how to get realistic looking lightsources. Hope u like it Here s my wishlist for future versions of ac3d: - the possibility to save and restore a 3d window view - a option to set no material (texture{ac3d_col } stuff), because otherwise its not possible to work with texture_maps - an editor for global_settings (something like the object data editor) - an editor for objects which cant be added to the main union{}, like fog, sky_sphere and rainbow I think most of it, wouldnt be hard to implement and it would make rendering in povray much much more easier. Btw, I came across some strange things in ac3d: - For Objects, which have a subdivide-preview enabled, isnt the objectdata updated if I to export to *.pov. - The render function doesnt work, because povray is executed with wrong arguments (filename is always OBJECT.POV instead of the real one) Here s the image: Last edited by little_penguin; 13th April 2007 at 01:52 PM. |
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