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15th April 2004, 10:33 AM | #1 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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Re: Creating sky in 3d scenery
Select the sphere and use surface->flip-normals to flip all the surfaces. The default 'sidedness' of a sphere is single sided, so doing this will result in a sphere that is viewable from the 'inside'.
Andy |
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