Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 28th May 2004, 08:56 PM   #1
INNIS
Member
Advanced member
 
Join Date: Oct 2003
Location: Australia
Posts: 34
Default Texturing Surfaces

Hi All
I think the answers to the following
is probably no.
On a 2 sided surface is it possible to
have a different texture on each side.
If yes how.
If no is it possible have one side of the
surface textured and the other side plain.
Or will the texture show on both sides like
I get now.

Thank you for any help

Cheers
Innis
INNIS is offline   Reply With Quote
Old 28th May 2004, 09:29 PM   #2
Thaellin
Senior Member
Professional user
 
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
Default

Hullo,

No, it is not possible to have a different texture on each side of a surface. In AC3D, textures are assigned per-object. Additionally, in OpenGL, textures cannot change or be enabled/disabled within a primitive.

To do what you describe, do the following:
1. Create a single-sided surface.
2. Copy & paste it so that you have two surfaces right on top of each other.
3. Click "Surface|Flip Normal"

If you want different textures, each surface needs to be in a different object, or the texture file you use needs to contain two texture images (just map from the appropriate half of the image).

There are many ways to accomplish what it sounds like you are trying to do, but I think the one I mentioned above is the easiest to explain. :)

Hope that helps. Have fun,
-- Jeff
Thaellin is offline   Reply With Quote
Old 29th May 2004, 08:56 PM   #3
INNIS
Member
Advanced member
 
Join Date: Oct 2003
Location: Australia
Posts: 34
Default

Thanks Jeff
I thought so but was hopeing for the
best.

Cheers
Innis
INNIS is offline   Reply With Quote
Old 29th May 2004, 09:44 PM   #4
Razer
Senior Member
Professional user
 
Join Date: Aug 2003
Posts: 194
Default

this is what you need to do.

Make your surface and map it.

Then make it a single sided poly.

Copy that poly and flip the normal.

Now map the now flipped poly and you have what looks like a single poly but is in fact mapped on two sides.
__________________
Tony "Razer" Martin
3D/2D Artist
SDOP-Warbirds
Razer is offline   Reply With Quote
Old 30th May 2004, 11:27 PM   #5
INNIS
Member
Advanced member
 
Join Date: Oct 2003
Location: Australia
Posts: 34
Default

Thanks Tony
Will give it a go

Cheers
Innis
INNIS is offline   Reply With Quote
Old 31st May 2004, 01:15 AM   #6
mconn1
Member
Expert member
 
Join Date: Dec 2003
Posts: 55
Default

Wow! I'm impressed, that really worked well. A little tough getting everything lined up, but still, a really nice workaround.
mconn1 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 04:01 PM.


AC3D Forum
(C) Inivis Limited 2020