13th April 2008, 11:15 AM | #1 |
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3ds
hey im trying to ecport to 3d studio max right and when i do its missing some information, would there be a way to make it eisier for it to read, like i dunno changing it into somthing else befor turning i into a 3ds file cos there is always somthign missing
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13th April 2008, 01:35 PM | #2 |
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Re: 3ds
what does the error report? are there textures on your object?
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16th April 2008, 12:49 PM | #3 |
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Re: 3ds
I've exported to .3ds files quite a bit.
Note the following: 1) mapped textures must have short names (max. 8 characters of which 3 are numbers). example: a black mapped texture I would name "103black" 2) Materials turn into objects when you save to a .3ds file Therefore I make every object = 1 material 3) Most games only use single sided polys Therefore make your game creations single sided. 4) Quads turn into tris when you save to .3ds |
16th April 2008, 04:29 PM | #4 |
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Re: 3ds
mkae sure your textures are short names like you say and in the same folder as your 3ds object, another thing, what program do you use to import your 3ds obj?
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19th April 2008, 05:41 PM | #5 |
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Re: 3ds
Is there a free way to see your .3ds et.al. formats when exporting them from AC3D?
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27th April 2008, 08:28 AM | #6 |
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Re: 3ds
You can use "Meshlab" to view your 3ds files, it is a free program that runs on windows, osx (intel only) and linux
http://meshlab.sourceforge.net |
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