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30th March 2009, 08:37 PM | #1 |
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Join Date: Mar 2009
Location: USA/Ohio/Columbus
Posts: 16
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objects and second life
Hello Folks,
Already said...new here..and tried to follow a lit tut from AC3D webpage(making a winecup),i tried it.....made some bevels to see what it looks like,lol,and exsport it to SL as normal sculp,right? How come i see just a ball?it seems the map is not made? possible ? |
30th March 2009, 10:59 PM | #2 |
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: objects and second life
Correct. If you made the object from an AC3D tutorial, you'll need to UV map the object yourself before you can import it into SL.
The best place to start is with the TCE tutorials; there are a couple in the resources section of the AC3D site that you might find useful. |
30th March 2009, 11:02 PM | #3 |
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Join Date: Oct 2007
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Re: objects and second life
Lisa's got a great tutorial on exporting sculpties on her blog that might help as well.
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2nd April 2009, 06:03 PM | #4 |
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Location: Phoenix, AZ
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Re: objects and second life
I took that video I just made on the other thread, and posted it up as a written tutorial as well. Hope that helps!
http://www.independentdeveloper.com/...prim-wineglass |
3rd April 2009, 02:18 AM | #5 |
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Join Date: Mar 2009
Location: USA/Ohio/Columbus
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Re: objects and second life
Hello lisa,
I had a look at the video...great help!! thx so mucht and the text with it? whas even better....,i seen your used a background texture?do i have to do that or ? can i make the object without that?Anyway...again a greattttt thx for the reply. LOL, i hope i can "boder" you if i need some help? Rondo |
9th April 2009, 06:05 PM | #6 |
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Location: Phoenix, AZ
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Re: objects and second life
Anytime!
No, the background texture is not required. I just use one because it's a lot easier for me to trace over something than to eyeball it. |
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