27th January 2006, 05:10 AM | #1 |
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Fuselage tutorial
Hi,
there were a nice tutorial on how to build an airplane fuselage, but I can't find it anymore. The technic shown was very interesting: basically, four primitive shapes were merged together, and the fuselage was ready. The four shapes were 3 simple ovals and a rectangle. The rectangle was the fuselage basis, an oval was the fuselage 'entrance' for the pilot, and was standing above the rectangle, on a parallel plane; the other two ovals was on a plane perpendicular to the rectangle, each one at one side of it: www.sergiomarcello.com/temp/fuselage.jpg Do you know where to find such a tutorial ? Thanks, Sergio. |
27th January 2006, 08:21 AM | #2 |
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Hi,
I think you can find it in the AC3D help file ("Create convex surface/object" section). OL. |
27th January 2006, 09:28 AM | #3 |
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semar,
Here is a plane making tut I started (but have yet to finish) for the targetware group. The basic fuse construction is there so it should get you started int he right direction. Note: the way I show you is one of the easier ways to model planes. Make sure you have dennis's knife plugin as it will save your life. http://www.targetware.net/modules.ph...ewtopic&t=7805 WARNING* there is a ton of pictures showing you how to do the work. So if your on a 56k you'll be waiting awhile.
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Tony "Razer" Martin 3D/2D Artist SDOP-Warbirds |
27th January 2006, 10:41 AM | #4 | |
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Quote:
thank you, I'll check it out once home. @Razer, thanks for the tutorial link, it's very well done 8) Anyway, since I'm quite a novice in AC3D, it is way beyond my knowledge. That's why I'm searching that old tutorial. Regards, Sergio. |
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27th January 2006, 11:07 AM | #5 |
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semar,
if you have any questions about modeling planes just drop me a PM any time. i also have a small texture mapping tut but you need to crawl before you can run. you can find some of the planes i've made here: http://www.ac3d.org/forum/viewtopic.php?t=948
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Tony "Razer" Martin 3D/2D Artist SDOP-Warbirds |
30th January 2006, 10:05 AM | #6 |
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Hi Razer,
thanks for your kind offer; fact is, I'm way beyond your modeling skill, and I still have to get the grasp out of AC3D first; then I may approach your tutorials - first crawl, then run !!! ;-) At the moment, I'm modeling cars, just for fun and learning. What puzzles me is, for example, how to produce smooth curved lines for the chassis. I know there's the Surface Subdivision, but that's not really what I mean. Right now I design the car profile with a line, transform it to a poly, and extrude it. It *seems* indeed a car, but not really appealing, I tell you ! I thought that the Spline function could help, but unfortunately it does not work on a set of vertex which already belong to a shape. It works only on a just created line. Oh well... back to try and learn. BTW, you've got very nice planes there ! The third screenshot is my favorite. Regards, Sergio. |
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