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Old 19th November 2007, 02:17 PM   #1
WolvieHowton
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Default Mirror copy of a sculpty

Hi all,

Well Love AC3D so waiting on my paycheck so i can pay for the program.

Meanwhile i been busy working on shoes for second life with the trail version.

So i made a left sole and saved it as a sculpty for SL.. so to make the right sole I
flipped it that seems to work I think and saved it.

But uploaded to SL it is strange left sole looks perfect the right well it looks inside out.... I used the external uploader because SL has lossless upload bug .. but that is not even working....

Is there going something wrong with the flip or with the plugin?
Or am I using the wrong tool to make a exact mirror copy of the object?
This been bugging me for days hehe besides the headaches lol

Wolvie
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Old 19th November 2007, 03:03 PM   #2
luuckyy
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Default Re: Mirror copy of a sculpty

After having flipped your object, all you have to do is to flip its surfaces (surfaces/flip normal).

I think that mirroring the object using the "object/mirror" command is more suitable here :
put your object at a certain distance from the axis you want to mirror on, then mirror it on that axis. Then select all the mirrored surfaces and perform a "surface/cut away object".

HTH.
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Old 19th November 2007, 04:36 PM   #3
WolvieHowton
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Default Re: Mirror copy of a sculpty

Thanks Luuckyy for the advice both ways are not working wel that means something is totally off lol SL or the sculpty exporter... but well i am not sure either lol...

did axes flip then the normals flip (with normals checked in orth menu and you see them flip)
did the mirror like you said also here i see that the normals stay the same...

one thing that bothered me was that the exported tga's differ a lot in colors should in not be a sorta flipped image...

Heck i tried even flipping the image in photoshop... also no show...

I have no clue what to do next ...

This is how it looks:




Wolvie

Last edited by WolvieHowton; 19th November 2007 at 04:50 PM.
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Old 19th November 2007, 07:32 PM   #4
lisa
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Default Re: Mirror copy of a sculpty

"Flip horizontal" on your uv coordinates as well as flip normals. That should fix it.
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Old 19th November 2007, 07:55 PM   #5
WolvieHowton
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Default Re: Mirror copy of a sculpty

Mhm lisa did that no result sorry ... something goes eep and lost what that can be
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Old 19th November 2007, 08:31 PM   #6
lisa
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Default Re: Mirror copy of a sculpty

I would think that should have worked. Try also Surface > Change Vertex Order.
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Old 20th November 2007, 03:50 AM   #7
HD1
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Default Re: Mirror copy of a sculpty

I was having the same problem ... Thanks for the post ... Flip Normals - Flip UV Map Horizontaly worked perfect .. :-)))) ty
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Old 20th November 2007, 09:01 PM   #8
WolvieHowton
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Default Re: Mirror copy of a sculpty

OK yay working... well with some extra expirimenting hehe

Flip X
Flip normals
Flip texture horizontal
Change Vertex order

you have to do it in that order or it will still come out inside out hehe

Wolvie
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