Go Back   AC3D Forums > Resources > AC3D Tutorials and How-To's
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 22nd November 2008, 01:13 AM   #1
Gus
Member
Advanced member
 
Join Date: Oct 2007
Posts: 49
Default Second Life: Centered Pivot Axis

Been awhile since I been using AC3D with Second Life but there's been something I've waited too long to research.

Everytime I makle sculpts in AC3D the Pivot Axis is centered, but once I export for Second Life the Pivot is way off. Anybody know a way around this or is there something I am not doing right?
Gus is offline   Reply With Quote
Old 22nd November 2008, 04:45 PM   #2
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: Second Life: Centered Pivot Axis

The exporter uses the local minimum and maximum to calculate the object bounds; if you use normalized mode instead, it will fill the entire bounding area (and be centered as a result).
lisa is offline   Reply With Quote
Old 26th December 2008, 01:52 PM   #3
Gus
Member
Advanced member
 
Join Date: Oct 2007
Posts: 49
Default Re: Second Life: Centered Pivot Axis

Quote:
Originally Posted by lisa View Post
The exporter uses the local minimum and maximum to calculate the object bounds; if you use normalized mode instead, it will fill the entire bounding area (and be centered as a result).

Thanks bunches, finally its alot better now..
Gus is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 04:31 AM.


AC3D Forum
(C) Inivis Limited 2020