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Old 28th January 2009, 01:34 PM   #1
Megatron
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Default Hair

Does any one know a good way to hair?
Thanks :mrgreen:
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Old 28th January 2009, 01:45 PM   #2
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Default Re: Hair

Also, can someone tell me how to pose a model? Help is appretiated.
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Old 3rd February 2009, 05:27 PM   #3
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Default Re: Hair

Dennis has a fur plug-in you might like:
http://supercoldmilk.com/ac3dplug/fur.html

You can also use the "fins and shells" method. Make several layers of your model--at least 6 to 10--and then put a semi-transparent texture with spiky dots on it. It will look like hair or fur.
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Old 3rd February 2009, 09:54 PM   #4
Megatron
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Default Re: Hair

Sort of like a lot of polygons coming of the person's head in the shape of hair?
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Old 3rd February 2009, 11:39 PM   #5
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Default Re: Hair

Quote:
Originally Posted by Megatron View Post
Sort of like a lot of polygons coming of the person's head in the shape of hair?
That pretty much sums up the fur plugin. It generates one polygon for each strand of fur/grass/hair/etc. It's nice for small amounts of the stuff, but if you're looking to make a full head of hair on a character, it's probably not practical --- creates quite a bit of geometry.

Plugin:
http://supercoldmilk.com/ac3dplug/fur.html

Tutorials:
http://supercoldmilk.com/ac3dtut/plu...ur_basics.html
http://supercoldmilk.com/ac3dtut/plu..._basics_2.html

Lisa's example is a texture-based solution, I believe, which would be much more practical for larger amounts of hair.
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Old 4th February 2009, 05:52 PM   #6
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Default Re: Hair

That solved my hair problem Now is there an easy way to pose a figure once you've created it? Will I need a rendering program or something? I also had another problem while texturing some things. I set a texture to a cylinder and most of the faces adapted to the texture corectly but one of the faces was just filled in as a single colour. I tryed fixing it with the texture coordinator but it showed up as a microscopic dot in the bottom left corner of the texture coordinator. If that made any sense, is there an easier way of fixing than drawing an identical polygon over top of it and assigning it the correct texture?
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Old 5th February 2009, 04:17 PM   #7
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Default Re: Hair

Quote:
Originally Posted by Megatron View Post
That solved my hair problem Now is there an easy way to pose a figure once you've created it? Will I need a rendering program or something?
Clarify what you mean by "pose"... do you mean just positioning your figure, or do you mean animation?

If you just mean basic positioning, a lot of people do that straight in AC3D. For animation you'll need additional software.


Quote:
Originally Posted by Megatron View Post
I also had another problem while texturing some things. I set a texture to a cylinder and most of the faces adapted to the texture corectly but one of the faces was just filled in as a single colour. I tryed fixing it with the texture coordinator but it showed up as a microscopic dot in the bottom left corner of the texture coordinator. If that made any sense, is there an easier way of fixing than drawing an identical polygon over top of it and assigning it the correct texture?
What you need to do is select the faces that aren't mapped in the 3D window, then *with the surfaces still selected* open the texture coordinate editor and click one of the "remap" buttons on the left hand side. Which one you choose depends on which way the surfaces are facing. For example, if the surfaces that are showing up zero-sized in the TCE are on the top of your cylinder, then click the "top" button. This will remap them from the top size. Once the projection has been applied, you can select the faces in the TCE to move them around to whereever on the texture you need.
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Old 20th February 2009, 02:47 PM   #8
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Default Re: Hair

I just uploaded a new hair tuto :

My thread ;

http://www.inivis.com/forum/showthread.php?t=5251

http://www.sharecg.com/v/32835/Text-.../Hair-Tutorial

Hope it helps

Last edited by DRAKELOT; 20th February 2009 at 02:59 PM.
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