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16th April 2008, 10:59 AM | #1 |
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Create multipart sculptie for SL?
I am trying to create a frame for a motorcycle. Obviously this will have multiple parts to creat the whole frame, but I want to make it one object so it is one prim in SL.
Is this possible? |
16th April 2008, 12:23 PM | #2 |
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Re: Create multipart sculptie for SL?
i have attached the ac file i am working on. basically 3 cylinders that make up a one of the forks on the front end of the bike.
Now i can use the union command to make these one object, but then there are curves into each object. Also whn uploaded to SL as one object it is just a mess. And the UV map is fine. Any clues? |
17th April 2008, 09:08 AM | #3 |
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Re: Create multipart sculptie for SL?
Anyone on this?
Maybe I am going at it wrong and I should only use one shape. But how would I carve handle bars out of one shape? I have tried just using one cylinder and then extruding but that produces very poor results in SL. Last edited by glebreck; 17th April 2008 at 10:18 AM. |
17th April 2008, 02:50 PM | #4 |
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Re: Create multipart sculptie for SL?
use -extrude along path.
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17th April 2008, 06:00 PM | #5 |
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Re: Create multipart sculptie for SL?
There's a problem with the UV mapper and or exporter that doesn't work on and pipe like bend even with the sculpty cylinder if you have a bend that goes over 90 degrees. I've tried this at least 40 different ways and so far nothing works. I've seen other applications and SL products with very complex pipe bends but not AC3D
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17th April 2008, 07:52 PM | #6 |
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Re: Create multipart sculptie for SL?
where do you get this SecondLife program or whatever i am dying to know what all the fuss is about?!?
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18th April 2008, 07:02 PM | #7 | |
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Re: Create multipart sculptie for SL?
Quote:
I just put up a new file with some more base prims, including a horse-shoe shaped archway. (Full 180-degree bend) http://www.independentdeveloper.com/...pted-prims.zip |
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