22nd August 2008, 04:18 AM | #1 |
Junior Member
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Join Date: Jul 2008
Posts: 15
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Sculpties without knot points? how do they do that?
Hello!
Recently I've found several sculpted prims in SL which use very interesting technique to hide both knot points. I wonder - how this could be achieved using the AC3D. What Ive tried so far, but none of that worked: 1) deleted the surface around both knot points 2) made the knot points not be placed together but form a small circle to create a hole. 3) tried to make a torus - still - no hole when exporting to SL (sculptie looked like a mushroom). 4) and the last thing i tried is to make from SLSphere all knot points match the opposite polarity knot points - forming the following figure: But then with further experimenting - I was able to create from SLSphere something like this: However in this example I cannot find a perfect way to connect both end smoothly together so it looks like as one. Any help would be greatly appreciated! Thank you! Last edited by proximulator; 22nd August 2008 at 10:44 AM. |
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