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Old 26th November 2008, 12:38 PM   #11
lisa
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Default Re: strange issue with sculpties

Quote:
Originally Posted by jarv View Post
I've done stuff for games, in my youth: what engine r u using?
Cool! What kind of games did you work on?

I'm using my company's in-house engine: http://tfpsoft.com/about/technology.html


Quote:
Originally Posted by jarv View Post
well..... I guess that the final part of the complete mesh that I did (still in ac3d), cannot be spherical mapped: For I sincerely wasn't able to do that, in order to achieve a decent texturable surface.
If by "decent texturable" you mean easy for painting, then yes, this is sometimes an issue with sculpties.

I can recommend a work-around, however. The "bake texture" plugin will allow you to re-map the shape with a more reasonable set of coordinates, paint it, then "bake" the texture back to the map sculpties need. This makes it *much* easier especially for things like text or stripes that would warp badly otherwise. You can download the plug-in here:
http://www.independentdeveloper.com/...texture-layout
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Old 26th November 2008, 02:18 PM   #12
jarv
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Default Re: strange issue with sculpties

Hi Lisa; I meant a geometry / topology which could be spherically unrolled / unwrapped so that it could smoothly fill the uv area (ac3d doesn't have the capability to do that; I've tried a workaround with Modo's uv methods, using for spherical+seam unwrap, but when I imported the .obj file in ac3d, the uv was a mess).
Currently I switched to my good ol' Lightwave, using for a sneaky expedient, which could even be thoughtful for eventual plugins fo ac3d (due currently it seems impossible to implement a method enabling to form sl-ready sculpties sketching as free-hand; thus better to switch to "arrangements"....); I imported in LW the sl sphere as .obj (not meshsmoothed), then put under it a "lattice" model, adjusted the sphere's shape in order to simulate the lattice's shape, then I selected the points I had to shape, and invoked a plugin called pointfit, so I conformed the sphere's points to the overall shape; once meshsmoothed, the sphere seemed likely to the lattice. But..... when I imported in ac3d (and I tried either converted to .obj or as the original lwo source; not a problem of format, then), the new mesh didn't sported any uv coords (and that's strange, 'cause the sphere exported from ac3d got its original uv map). I saw only the typical point encircled by the green square in the lower left corner.

The games.... never published, obviously; just indie stuff, never finished projects. As usual.
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