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Old 12th June 2005, 08:07 PM   #1
Dennis
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Default PLUGIN: Knife

The Knife plugin is available at:

http://supercoldmilk.com/ac3dplug/knife.html

The Knife plugin acts on the edges of the selected objects/surfaces, inserting a vertex where necessary. Optionally performs a Slice Surface.

See all my plugins at http://supercoldmilk.com/ac3dplug/index.html
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Old 3rd July 2005, 01:14 AM   #2
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The knife plugin has been updated to version 1.1.2.

Fixes:

* Texture coordinates are now properly mapped on objects when a vertex is inserted. Before, if a vertex was inserted between two points, the texture coordinates on the new vertex were only accurate if the vertex was inserted at the exact center point of an edge
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Old 3rd July 2005, 02:34 AM   #3
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Dennis, your tha man. This little tool has helped me so much its not even funny. I've been able to go back and fix models i've madein a few mins which I had put off to keep from putting in long hours fixing them.

thanks a ton!
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Old 3rd July 2005, 02:53 AM   #4
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Excellent! Thanks for the feedback Razer --- I wrote these plugins primarily for my own use, but I'm certainly glad someone else is getting use out of them.

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Old 3rd July 2005, 08:46 AM   #5
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There's quite a few someone else's that are appreciating them.
AC3D is a great proggy but the plug in tools give it a flexability I need.
Your knife is one of the best.
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Old 3rd July 2005, 10:56 AM   #6
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Very nice - thanks for the kind words, Spinner.

The plugin capability has been a life-saver for me. Being able to write my own exporters, etc. has saved me hours of bother.

I've been meaning to throw out a guide to writing ac3d plugins for novice plugin writers --- as Andy will tell you, the SDK is a bit lacking in documentation --- but I just haven't gotten around to it. Maybe someday soon .... :wink:
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Old 4th July 2005, 08:51 AM   #7
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dennis, you think you could help me with a problem Andy and I are having with a plugin?

We have a plugin for a game which use to work with AC3D but after 4.0 Andy has been unable to get the plugins fully working due to the way AC3D handles normals now. (since he doesn't have the orignal soruce for the plugins.) If i can get you the info and his source for the new plugins and using info about the game and how its handled do you think you could backwards engineer the old plugins or maybe figure out whats up with the new ones?

I'm not fully inyto programming yet since I'm teaching myself to i figure it will take lot longer then it did when i tought myself 3d/2d and html.
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Old 4th July 2005, 09:13 PM   #8
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No promises, but I could certainly take a look at the info and make an assessment. All of the plugins I've written/maintained so far are for my own projects, and between that and work, I often have little time for other things, but if it's not too involved I could take a swing at it...

Send me a PM with the details and we can go from there.

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Old 19th July 2005, 10:11 AM   #9
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A Linux port for the Knife plugin has been posted, courtesy of fellow AC3D user AJ MacLeod.

If you try compiling this under another Linux platform and have problems, or if you have problems with this version, please let me know --- a bug has been reported using this plugin created under another Linux flavor where the "Cut away object" did not work.

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Old 19th July 2005, 02:44 PM   #10
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All,

A bug seems to be present in the Linux versions when "Cut away object" is used.

The plugin seems to work if "Cut away object" is disabled.

A fix is in the works.

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