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Old 10th February 2006, 11:59 AM   #1
Dennis
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Default PLUGIN: Orbiter MSH import/export

Orbiter space flight simulator import/export has been added via this plugin:

http://supercoldmilk.com/ac3dplug/msh_impexp.html

See the site for more info.

Dennis
http://supercoldmilk.com
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Old 12th July 2006, 09:08 AM   #2
BigDAS
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Default Re: PLUGIN: Orbiter MSH import/export

Quote:
Originally Posted by Dennis
Orbiter space flight simulator import/export has been added via this plugin:

http://supercoldmilk.com/ac3dplug/msh_impexp.html

See the site for more info.

Dennis
http://supercoldmilk.com
Hi, Dennis. Could you give me some information on this plug-in? I am attempting to texture an Orbiter mesh file. It looks complete in the views, but when exported, the textures do show up in the scenario.
Thanks!
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Old 12th July 2006, 12:23 PM   #3
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Default Re: PLUGIN: Orbiter MSH import/export

I'm actually not *too* familiar with Orbiter, but I believe you'll need to drop your .dds textures into whichever directory Orbiter look for them --- does that make sense?
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Old 12th July 2006, 12:26 PM   #4
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Default Re: PLUGIN: Orbiter MSH import/export

I solved the problem. I had the textures in a custom directory. I moved them into the main Texture directory and they appeared. I'll have to edit the Mesh files to point to the proper directories. Thanks for your help.
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Old 29th August 2006, 07:46 PM   #5
streb2001
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Default Re: PLUGIN: Orbiter MSH import/export

Dennis, this plugin is great! Along with the UV mapper I am using AC3D as a one-stop shop to create vessels for Orbiter, thanks.

I have one (easy?) request: in the latest Orbiter release (2006) the mesh file spec now has a new group tag [LABEL] that is intended to make it easy to reference a mesh group. Would it be possible to write the AC3D object name to this new tag in the .msh file?

Alternatively, could the order of the .msh groups reflect the object heirarchy in AC3D? I could then move all the objects I need to access to the top of the heirarchy list...

Thanks again, Steve
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Old 30th August 2006, 07:06 AM   #6
Dennis
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Default Re: PLUGIN: Orbiter MSH import/export

I'll definitely look into it --- seems like an easy change.

It may be a couple of days before I can get to it, as I'm swamped with other things at the moment, but I'll keep you posted. I'm thinking I'll have time to implement this this weekend...
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Old 11th September 2006, 04:39 AM   #7
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Default Re: PLUGIN: Orbiter MSH import/export

The above requested feature has been (finally) added to the Orbiter MSH importer/exporter: Grab the latest version here:

http://supercoldmilk.com/ac3dplug/msh_impexp.html

The new LABEL tags should be populated with AC3D object names --- please advise if you encounter any problems.

Dennis
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Old 11th September 2006, 10:03 AM   #8
donamy
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Default Re: PLUGIN: Orbiter MSH import/export

Hi Dennis,

I only see the source code in you download. Or is it me?

Thanks for all your help.
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Old 11th September 2006, 04:34 PM   #9
streb2001
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Default Re: PLUGIN: Orbiter MSH import/export

Dennis, many thanks for doing this. Unfortunately I too can only see the source code!

Steve
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Old 11th September 2006, 09:06 PM   #10
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Default Re: PLUGIN: Orbiter MSH import/export

Oops!

Try now --- I've just updated the site to get the correct files out there. Sorry for the confusion.
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