Go Back   AC3D Forums > Resources > AC3D Plugins and Other Resources
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 12th September 2006, 03:11 PM   #11
streb2001
Junior Member
Junior member
 
Join Date: Aug 2006
Posts: 6
Default Re: PLUGIN: Orbiter MSH import/export

Brilliant, thanks Dennis. This makes finding mesh groups so much easier!
streb2001 is offline   Reply With Quote
Old 9th July 2009, 05:30 PM   #12
Patrick
Junior Member
Junior member
 
Join Date: Apr 2009
Location: Germany
Posts: 5
Unhappy Re: PLUGIN: Orbiter MSH import/export

Hi Dennis

unfortunately, your brilliant Orbiter MSH exporter/importer doesn't work with the latest AC3D 6.5.28. It worked fine with the previous release.
I hope you can fix that soon.

Thanks in advance!
Patrick is offline   Reply With Quote
Old 9th July 2009, 05:43 PM   #13
donamy
Senior Member
Professional user
 
Join Date: Feb 2006
Posts: 219
Default Re: PLUGIN: Orbiter MSH import/export

I'm having no problems. Other than having to switch the x axis to it's opposite, but that's been since the beginning.
donamy is offline   Reply With Quote
Old 10th July 2009, 03:44 AM   #14
Patrick
Junior Member
Junior member
 
Join Date: Apr 2009
Location: Germany
Posts: 5
Default Re: PLUGIN: Orbiter MSH import/export

Hm... very strange. I just copied the .p files from the scripts folder of the previous version to the scripts folder of the latest version. But I don't see anything about Orbiter.msh in the exports lists. And it doesn't want me to open msh files in the latest version.

Maybe the access privileges in the AC3D folder aren't right? I'm running Vista Ultimate 64bit.

I'll check on that tomorrow.
Patrick is offline   Reply With Quote
Old 10th July 2009, 02:26 PM   #15
donamy
Senior Member
Professional user
 
Join Date: Feb 2006
Posts: 219
Default Re: PLUGIN: Orbiter MSH import/export

Mine are in the plugins folder.
donamy is offline   Reply With Quote
Old 11th July 2009, 08:16 AM   #16
Patrick
Junior Member
Junior member
 
Join Date: Apr 2009
Location: Germany
Posts: 5
Default Re: PLUGIN: Orbiter MSH import/export

ops: Of course! On the previous version I accidentally copied the files into the scripts folder. This time I just took a look in that folder and thought they belong into scripts folder. I totally forgot that I also copied them in the plugins folder (where they belong)!

Thank you so much!
Patrick is offline   Reply With Quote
Old 11th July 2009, 11:13 AM   #17
donamy
Senior Member
Professional user
 
Join Date: Feb 2006
Posts: 219
Default Re: PLUGIN: Orbiter MSH import/export

No worries !!
donamy is offline   Reply With Quote
Old 10th August 2009, 04:37 AM   #18
Patrick
Junior Member
Junior member
 
Join Date: Apr 2009
Location: Germany
Posts: 5
Default Re: PLUGIN: Orbiter MSH import/export

Hi Leehyori

The .dds textures have to be in the Orbiter/Textures directory. You need to manually edit the .msh with a texteditor (right at the end of the file) to change the name of the texture to .dds and the path stated has to be change to something relative to the Orbiter/Textures directory (If the .dds file is already in the Textures directory you don't have to write a path at all)
Patrick is offline   Reply With Quote
Old 29th January 2010, 11:30 PM   #19
Buzz313th
Junior Member
Junior member
 
Join Date: Jan 2010
Posts: 5
Default Import Export Anomolies

Using the latest version of AC3D and the Orbiter .msh plugin and my last three addons for orbiter are exhibiting strange issues.

1st issue is any .msh I export, I cannot import back into AC3d. It always results in a CTD of AC3d.

2nd issue is when trying to import a .msh made in AC3d into 3dMax, It results in a "vertice out of range" error with no import.

3rd Issue is a handfull of my addon users whom are using onboard gfx cards are experiencing transparent textures on certain surfaces at particular camera angles and zoom level whil in orbiter.

I would bet that all these issues are related to the exporter corrupting something.

My question is where do we go to try and correct this?

JB
Buzz313th is offline   Reply With Quote
Old 29th January 2010, 11:47 PM   #20
donamy
Senior Member
Professional user
 
Join Date: Feb 2006
Posts: 219
Default Re: PLUGIN: Orbiter MSH import/export

I use Orbiter.msh plugin religiously. Which program are you using to convert to .dds files? Also, remember to triangulate all meshes before importing to Orbiter.

The orbiter.msh plugin was graciously done by Dennis Hawthorne.
donamy is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 01:12 AM.


AC3D Forum
(C) Inivis Limited 2020