Go Back   AC3D Forums > General > AC3D Work In Progress / Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 28th May 2009, 10:34 PM   #1
Box5
Member
Advanced member
 
Join Date: Apr 2009
Location: NW
Posts: 48
Default 69' Camaro WIP

My latest vehicle i'm doing for Rigs of rods. I actually modeled this last year, but I never completed it. So i'm re-doing bits a pieces for better detail. The Ac3d pic is from today's work, the renders are from last year when it was still really low poly (1600 vertice total). I don't know how to render that well, but I thought they looked cool 8)

I'll update as I make progress (rims, disk brakes, interior) and some in game footage doing burnouts and what not :mrgreen:
Attached Thumbnails
Click image for larger version

Name:	alcoa.JPG
Views:	327
Size:	47.0 KB
ID:	1530  

Click image for larger version

Name:	alcoa1.JPG
Views:	336
Size:	51.0 KB
ID:	1531  


Last edited by Box5; 28th May 2009 at 10:49 PM.
Box5 is offline   Reply With Quote
Old 29th May 2009, 11:46 AM   #2
MILT40
Senior Member
Professional user
 
MILT40's Avatar
 
Join Date: May 2008
Location: Houston, Tx.
Posts: 120
Default Re: 69' Camaro WIP

Nice work,very nice work.
MILT40
MILT40 is offline   Reply With Quote
Old 30th May 2009, 07:27 PM   #3
Box5
Member
Advanced member
 
Join Date: Apr 2009
Location: NW
Posts: 48
Default Re: 69' Camaro WIP

Got it in game now, starting to add the detail pieces. Gotta love how easy it is to get the shape you want in ac3d.
Attached Thumbnails
Click image for larger version

Name:	screenshot_555.jpg
Views:	313
Size:	148.8 KB
ID:	1532  

Click image for larger version

Name:	screenshot_557.jpg
Views:	292
Size:	169.1 KB
ID:	1533  

Box5 is offline   Reply With Quote
Old 1st June 2009, 08:37 AM   #4
Waterford
Member
Advanced member
 
Join Date: Nov 2006
Posts: 38
Default Re: 69' Camaro WIP

Would you mind posting a picture we could see the mesh on ..
Thanks
Waterford is offline   Reply With Quote
Old 1st June 2009, 01:49 PM   #5
Box5
Member
Advanced member
 
Join Date: Apr 2009
Location: NW
Posts: 48
Default Re: 69' Camaro WIP

Hopefully this is what you wanted. My meshing is kind of dirty, but im still progressing.
Attached Thumbnails
Click image for larger version

Name:	alcoa.JPG
Views:	297
Size:	171.0 KB
ID:	1536  

Click image for larger version

Name:	screenshot_562.jpg
Views:	294
Size:	323.5 KB
ID:	1537  

Box5 is offline   Reply With Quote
Old 2nd June 2009, 07:19 PM   #6
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: 69' Camaro WIP

Sharp! Polycount looks pretty reasonable, too.
lisa is offline   Reply With Quote
Old 3rd June 2009, 05:02 PM   #7
Waterford
Member
Advanced member
 
Join Date: Nov 2006
Posts: 38
Default Re: 69' Camaro WIP

I think that is very efficent, I do stuff for a low poly game and like to see the way guys do it ... you would be a big hit in my world
Waterford is offline   Reply With Quote
Old 9th June 2009, 03:35 PM   #8
Box5
Member
Advanced member
 
Join Date: Apr 2009
Location: NW
Posts: 48
Default Re: 69' Camaro WIP

what game do you make things for?

I try to keep poly count as low as possible while still getting the best shape I can, mainly because FPS will drop fast with higher poly vehicles. Theres this thing called Flexbody which deforms the mesh when you crash. Thats where low poly really matters, since the game calculates all the vertice's as they deform. It feels great to make something that looks nice, and then drive it into a wall though

I think alot of guys here who make vehicles would love this game, it adds alot more to modeling than just making still renders. It's addicting.
Attached Thumbnails
Click image for larger version

Name:	screenshot_578.jpg
Views:	277
Size:	115.9 KB
ID:	1550  

Click image for larger version

Name:	screenshot_579.jpg
Views:	278
Size:	130.4 KB
ID:	1551  

Click image for larger version

Name:	screenshot_583.jpg
Views:	290
Size:	177.8 KB
ID:	1552  

Click image for larger version

Name:	screenshot_577.jpg
Views:	281
Size:	300.0 KB
ID:	1553  

Click image for larger version

Name:	screenshot_573.jpg
Views:	295
Size:	147.4 KB
ID:	1554  


Last edited by Box5; 9th June 2009 at 03:40 PM.
Box5 is offline   Reply With Quote
Old 13th July 2009, 11:49 PM   #9
Box5
Member
Advanced member
 
Join Date: Apr 2009
Location: NW
Posts: 48
Default Re: 69' Camaro WIP

I finished it up this last week and released it.
Attached Thumbnails
Click image for larger version

Name:	screenshot_637.jpg
Views:	277
Size:	166.6 KB
ID:	1579  

Click image for larger version

Name:	screenshot_648.jpg
Views:	278
Size:	184.5 KB
ID:	1580  

Click image for larger version

Name:	screenshot_619.jpg
Views:	273
Size:	228.2 KB
ID:	1581  

Click image for larger version

Name:	screenshot_591.jpg
Views:	272
Size:	164.1 KB
ID:	1582  

Box5 is offline   Reply With Quote
Old 14th July 2009, 01:17 AM   #10
Omind
Junior Member
Member
 
Omind's Avatar
 
Join Date: Mar 2006
Location: Southern California
Posts: 22
Default Re: 69' Camaro WIP

It looks great and takes me back. I owned a 69 Z28 about, ohhh33 years ago. I won't even say what I sold it for. Would make me cry, lol
__________________
Wherever you go, there you are!
Omind is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 01:42 AM.


AC3D Forum
(C) Inivis Limited 2020