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Old 22nd April 2008, 06:02 PM   #1
russellbdavis
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Default Tutorial for using the Texture Coordinate Editor

I am making a model of say a motorcycle gas tank. I do not understand how to map the entire model? If I select map top, left, front, etc., that is all that will be visible. This tool does not make a lot of sense. Anyone have a video (slow) that explains step by step how to create the UV map so I can create my textures?
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Old 23rd April 2008, 07:52 PM   #2
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Default Re: Tutorial for using the Texture Coordinate Editor

Sorry, just to confirm, are you trying to make an image that looks like this,,
Name:  flip.jpg
Views: 1349
Size:  38.0 KB


or just how to apply it to the model??
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Old 23rd April 2008, 07:52 PM   #3
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Default Re: Tutorial for using the Texture Coordinate Editor

P.s i realise you are trying to make a bike, but i dont have one of those!
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Old 23rd April 2008, 08:03 PM   #4
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Default Re: Tutorial for using the Texture Coordinate Editor

infact oddly enough, i found these courtesy of this website, there are more maps i suggest having a look!

http://www.artemstudios.com/3d.htm


Name:  nighthawk_mesh1.jpg
Views: 1271
Size:  215.7 KB

Name:  nighthawk_mesh2.jpg
Views: 1278
Size:  186.4 KB
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Old 23rd April 2008, 08:07 PM   #5
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Default Re: Tutorial for using the Texture Coordinate Editor

I have seen these type of textures, they are used with the avatars for 3d chat sites. Myself haven't found the need to use them yet, but I am sure I will.
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Old 24th April 2008, 08:02 PM   #6
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Default Re: Tutorial for using the Texture Coordinate Editor

I am looking for a step by step example of how to unwrap an object (all surfaces), copy that image to the clipboard, so I can then create my own texture map to load into AC3D and apply it to the model. I'm not trying to take an existing texture map and wrap it to an object. I know how to do that.

When using the texture editor, I don't understand how to isolate the top, left, front, back, etc. and place the outlines of each piece onto the texture map surface. The manual is extremely vague about using the editor. It's like a single paragraph.
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Old 24th April 2008, 08:12 PM   #7
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Default Re: Tutorial for using the Texture Coordinate Editor

i know what you mean now, i use to be able to do something like that in 3d canvas another program i use to use, i'll look into this because i am not sure,
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Old 4th May 2008, 02:25 PM   #8
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Default Re: Tutorial for using the Texture Coordinate Editor

How would you wrap the texture around an object?
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Old 4th May 2008, 03:27 PM   #9
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Default Re: Tutorial for using the Texture Coordinate Editor

just apply it as a whole object and use the TCE texture coordinate editor and just adjuest point to fit each part of the object
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