Go Back   AC3D Forums > Resources > AC3D Tutorials and How-To's
Register FAQ Members List Calendar Today's Posts

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 24th November 2008, 12:10 PM   #1
jarv
Junior Member
Member
 
Join Date: Nov 2008
Posts: 24
Default mirror issues

It is unfortunate that currently ac3d glues the mirrored part of a sculpt prim to the adjacent source of it (for I guess that SL won't handle a composite prim.....): and that when doing this action, both the new mirrored copy and the source end often with the polys of their joined faces as being like "jagged"; if I (painstakingly) try to remove the joined faces ('cause they could be th culprit of that "jagging"; which may be nothing but the result of adjacent flipped faces......), obviously the uv map lacks a part...... too bad.
I tried to bypass this issue exporting in Lightwave the part to be mirrored, then mirror it (yet leaving the meshsmooth option; i guess that the meshsmoothing effetct of ac3d is similar to LW's), and import in back to AC3d (formerly I tried also to export it as .obj, but the exported failed; due to the meshsmooth enabled, I guess); but when i import the lwo in ac3d, the mesh is not nurbed, but a simple quadrangled mesh! So, I dunno what to do now. Help......

Last edited by jarv; 24th November 2008 at 12:27 PM.
jarv is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 01:32 PM.


AC3D Forum
(C) Inivis Limited 2020