15th July 2010, 11:17 AM | #1 |
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SL question
since 2 days i test to make sculpties for SL, i have see all tutorials i found in internet, but all imported sculpties from AC3D to SL have spikes includet, some more some less, but allways with deformations, i have tested all with TCE and UVMaps, but no solution found.
now i hope some one have a wonder or mystery for me, how it works, else i delete AC3D from my world. |
15th July 2010, 02:50 PM | #2 |
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Re: Sculpties to SL (no more fun with the spikes)
Search on this forum for help. It all has to do with the texture map. Try starting with the sample models included.
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16th July 2010, 01:24 AM | #3 |
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Re: SL question
thank's for the tip, but this was the first i have tested, and with the samples i have spikes too.
i not understand, why this program not have automatic UVMaps like other programs for less or free. for the creating things it is a very good software, but i think, not to use for SecondLife, also 79$ for the thrasher. Last edited by BeaBee; 16th July 2010 at 01:27 AM. Reason: What i use is, software that works, not software that i must find out how it works! |
17th July 2010, 07:18 PM | #4 |
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Re: SL question
try posting some screen shots so we can help you out.
Also, be sure to start with the default SL shapes in the save folders. |
18th July 2010, 03:09 PM | #5 |
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Re: No more fun with Spikes on my Sculpties
Thanks for tip Grifflyman
But the problem is not new, it is very old , and when you not know what i mean with spikes, then you can not help with pictures. And at this time i have 2 more days all tested what i can do, but no solution. Now i have removed AC3D from my Computer and work with Blender and Tatara, this 2 works fine. nevertheless, thank's. |
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