10th March 2010, 08:56 PM | #1 |
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Expert member
Join Date: Sep 2009
Posts: 59
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Getting Rid of the Mipmap (blurring) of Textures
As the title suggests, Is there a way I can do away with the texture blurring?
I'm working on a 3D doom like game with the nostalgic pixelated textures, and I want to be able to view my models in AC3D just as they'd be seen in the game. Can this be done? |
Tags |
blur, mipmap, textures |
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